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VR in 2020

We asked the best and brightest in virtual reality to share their thoughts on the future of this game-changing technology. 

So What Can We Expect From VR in 2020?

We’re almost through with 2019, so let’s get real about what’s happening in virtual reality.

Across the globe, VR is a trend that is rapidly exploding and 2019 has been a year of progress, new releases, and innovations. Facebook’s Oculus Quest launched this past May, creating more interest in VR than ever and serious momentum across the consumer market. 

As hardware, content, and mobility improve, more and more people are exploring the latest and greatest innovations in VR. With consumer interest solidified and more entrepreneurs actively pursuing VR technology, we can look into the future and see what’s going to happen in 2020 and beyond. 

We asked six VR expert commentators to look into their crystal ball and share their thoughts on what to expect from VR in 2020. Here’s what they had to say!

#1 - Facebook Is Making VR Accessible

Photo Credit: THE AR SHOW

What are you expecting from VR in 2020? 

 “The advent of standalone VR headsets like Oculus Quest -- along with Facebook's investment in the technology and price competition -- will make high-end VR accessible to larger audiences. That exposure will push the movement forward for VR as a consumer product and as an industry in 2020.”

Thanks to Michael Boland, Founder & Chief Analyst at ARtillery Intelligence

Follow Michael on Twitter @ARinsider

#2 - A Gold Mine Of Capabilities

Photo Credit: BUNDLAR

What kinds of innovations are you looking forward to in 2020?

“Wireless was a big jump, and I'm expecting to see resolution and motion tracking improvements, as well as hopefully some better innovations in haptics. On the user side, I'm not sure how beneficial eye tracking is going to be. But from a Developer and Content Creator’s perspective, the data it produces is a gold mine of capabilities, both for experience optimization and production of usage metrics.”

What you are expecting from virtual reality in 2020?

“I’m going to go out on a limb and say I expect to see relatively organic growth in VR in 2020 on the consumer side, but a lot of activity in the enterprise sector. Consumer content is still pretty limited to enthusiasts, but it's gaining steam. The introduction of "wireless" systems like Oculus Quest are going to make this more accessible to a lot of people too. Now it's just going to take a while for the content offerings to catch up and reach the right audiences. “

Tell us more about how virtual reality is growing?

“There's going to be a lot of location-based entertainment driving consumer and entertainment experiences in the future. Many of the people who get introduced to VR at work are going to want to bring systems home more, but that'll take time to develop. 

On the industrial and enterprise side VR, I expect to see a lot of growth in the training and education arena, which would reach industries including: medical, emergency response, manufacturing, retail, and more. Beyond that, we'll see the industries that have already adopted VR, such as architecture, engineering, construction, and real estate, grow in their utilization and capabilities.”

Thanks to Matthew Wren, Co-Founder & Chief Technology Officer at BUNDLAR

Follow Michael on Twitter @TheBUNDLAR

#3 - 5G Will Open Up New Possibilities

Photo Credit: Healium by StoryUP XR

What are you hoping gets resolved by 2020?

“VR and AR for health care will take off in 2020 as the VRceutical and ARceutical industry leverages its power as a drugless solution to some existing pharmaceuticals. We will also see more permanent, virtual objects and multi-user experiences emerge with 5G and edge computing.”

What kinds of innovations are you looking forward to in 2020?

“We're looking forward to incorporating more sensor data from consumer wearables into VR and AR experiences. This allows the user to not only passively watch an experience but actually control it with their data that comes from their smartwatch or other wearables. My company is also looking forward to a consumer-friendly set of glasses that allows the user to seamlessly switch between virtual and augmented reality.”

Thanks to Sara Hill, CEO & Chief Story Teller at Healium by StoryUP XR

Follow Sara on Twitter @HealiumXR

#4 - VR’s Future Is In Education

Photo Credit: VirtualRealityRental.co

What you are expecting from virtual reality in 2020?

“VR technology has changed the way companies think about their events and I’m confident that it’s ability to create amazing guest experiences will only grow in 2020. Whether the goal is lead generation, maximizing foot traffic, creating VIP experiences, featuring new team building solutions, or just having a really fun time, there continue to be new VR innovations that help make it happen. We’re excited to see how people find new ways to integrate VR into their event plans in the new year.

Plus, as virtual reality usage expands into new industries, more companies are realizing the effect that VR can have on their audience. Whether you’re sharing a live event, training your workforce, showcasing a product, or even treating a patient, we’re all quickly discovering that the opportunities presented through VR are boundless.”

Thanks to William Griggs, Founder at VirtualRealityRental.co

Follow William on Twitter @VRR_co

#5 - Supply & Demand Are Starting To Align

Photo Credit: VR AMERICAS

How will the VR industry continue to grow in 2020?

“I see our industry growing in terms of frameworks and starting to align in standards. Hardware had amazing advances (in 2019) with Oculus Quest for example, and wearables technology is now going in the direction of becoming real wearables that are integrated into our daily life -- like Bose AR and North by Focals. Great advisors are also helping corporations understand the use of VR and its future. 

Last but not least, the (consumer) market is already understanding the use cases of VR and seeing real products they can use. From my point of view, supply and demand are starting to align, giving us more space for growth, and I am enthusiastic with the present and for the future of the VR industry!”

Thanks to Rosario Dawson, CEO & Co-Founder at VR AMERICAS

Follow Rosario on Twitter @rosariobc

#6 - The Future Of Defying Distance Is Finally Here

Photo Credit: Navah Berg 

What are you hoping gets resolved by 2020?

“People will start lifting their heads up from their smartphones and grab their VR headset to more feel present and connected with people from all over the world.”

How will virtual reality change in the year 2020?

“Until earlier this year, VR was known mainly for gaming and developers, but with wireless VR headsets, the future of “defying distance”, as Oculus says, is finally here.  More people will be consuming content by transporting themselves into it, versus a 2D video chat or 2D newsfeed. 

When it comes to Social VR, people will begin meeting and working in VR for business thanks to Oculus Quest apps like RecRoom, Oculus Venues, Bigscreen VR, Rummi VR, and Altspace (coming soon). On the fun side of Social VR, Facebook’s app, tentatively known as Facebook Spaces, will allow Facebook users to be immersed in social media and on the go.”

Thanks to Navah Berg, VR/XR Communications Professional

Follow Navah on Twitter @Navahk

What do you think is going to happen in 2020?